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Written in C++, CoreShellX allows the calculation of the scattering, absorption, and extinction cross-sections of a sphere of any size with an arbitrary number of concentric shells. Code by Charles Rohde.
Grouping and adding method (GAM) for calculating light scattering by large fluffy aggregates based on the T-Matrix Method by Y Yasuhiko Okada.

Real-time Java simulations of multiple interference dielectric filters. An interactive Java applet for real-time simulation and visualization of the transmittance properties of multiple interference dielectric filters by Alexandre N. Kireev, Olivier J.F. Martin.
Lorenz-Mie theory in absorbing host medium by Jeppe Revall Frisvad.
Quasi-Monte-Carlo method (QMC) extending DDSCAT for efficient numerical orientation averaging of light scattering properties by Yasuhito Okada.

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